EARTH
2Krawler Spine
Archetype:
Krawler
ATK:
300
DEF:
2100
View:
3660
FLIP: You can target 1 monster on the field; destroy that monster. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Spine". You can only use each effect of "Krawler Spine" once per turn.
Krawler Spine — Power Evaluation
Final Score: 62 ± 8 · Confidence: Medium
- Intrinsic: 61 · Deck: 62 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Extender
Why it scores here
Krawler Spine's score comes from two effects: a flip that destroys one monster, and a revival of two Krawler monsters when an opponent's card effect removes it from the field. Its stats (300 ATK / 2100 DEF) and its 400-deck footprint earn no points by themselves. The 400/400 deck count reflects how the evidence pack was built, not an inclusion rate, so it only confirms accessibility. With no combo evidence, the combo and extender credit stays modest.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | A Level 2 Earth Insect with no searcher text, normal-summonable from hand; the deck sample confirms it is played across 42 archetypes, but no combo evidence shows how often it is actually started (inferred, observed). |
| Combo & Conversion | 50 | Flip removal plus a conditional two-body revival can turn one card into up to three bodies, but the revival needs an opponent's effect first and no combo boards were supplied (inferred). |
| Resource Economy | 60 | The flip is a one-for-one removal, and the opponent-triggered revival gives a net +1 body, so card advantage depends on the opponent interacting (inferred from text). |
| Effect & Interaction | 60 | The flip destroys any monster on the field, which is flexible, but it needs a set-then-flip sequence and offers no negation (verified from text, inferred for speed). |
| Material Utility | 40 | Level 2 Earth Insect is a usable but unremarkable material body, and the card's value as material is not shown in any combo evidence (inferred). |
| Resilience & Flexibility | 65 | Its revival is triggered by the opponent destroying it, so it rewards being interacted with, and two summons in different zones add recovery; it is still a single-card line (verified from text, inferred for value). |
| Deck-Building Efficiency | 70 | Single-copy usage in 385 of 400 sampled decks, no garnet or lock text, and multiple Krawler partners make it cheap to run (observed, verified from text). |
Calculation
Weight profile: 0.7 Removal + 0.3 Extender. Intrinsic ≈ 61, Deck ≈ 62, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Flip effect gives a flexible destroy on any monster
- Opponent interaction triggers a two-body revival, so interaction with it still produces board presence
- Low-cost single-copy card with no garnet or lock text
- Broad archetype reach (42 archetypes in the sample)
Weaknesses
- The flip needs a set-then-flip sequence, which is slow
- Revival requires an opponent's card effect and Krawler monsters in the Deck
- No combo evidence, so starter and payoff roles are unverified
- No searcher or extender text beyond the conditional revival
Counters / choke points
- Opponent card effects that destroy it, which trigger the revival
- Negation or targeting of the flip before it resolves
Best use
Flip removal with conditional revival; one copy as a flexible answer. Decks: Krawler, Krawler Soma lines, Flip-based Insect builds (Beetrooper, Battlewasp, Ragnaraika). Suggested copies: 1.
Evidence & gaps
- Verified: Flip effect destroys 1 monster on the field; Revival of 2 Krawler monsters on leaving the field from an opponent's card effect; Single-copy usage with no garnet or lock text; Krawler Soma co-occurs in 97.2% of sampled decks
- Observed: Appears in decks across 42 archetypes in the sample; Gameplay type 7 accounts for 89.8% of sampled decks; Guide mentions it as part of Krawler's Insect support
- Inferred: Flip removal is the primary role, with the revival as a secondary extender effect; Revival value depends on the opponent interacting; No searcher route exists, so accessibility rests on normal summoning
- Data gaps: No combo evidence: combo_conversion and starter/material shares are text-only inference The 400/400 deck count reflects how the pack was selected, not an inclusion rate No banlist token supplied; assumed unlimited usage statistics covers one archetype (Tindangle, 100% inclusion, 1 copy), too thin to calibrate Guide snippet is truncated Vietnamese text; section content is only partly visible






